// Fill out your copyright notice in the Description page of Project Settings.


#include "AudioModule.h"
#include "Modules/ModuleManager.h"

void FAudioModule::StartupModule()
{
	UE_LOG(LogTemp, Display, TEXT("AudioModule created"));
}

void FAudioModule::ShutdownModule()
{
	UE_LOG(LogTemp, Display, TEXT("AudioModule destroyed"));
}

IMPLEMENT_MODULE(FDefaultModuleImpl, AudioModule);